

Though most of the enemy forces are robot drones, turrets, or large metallic vehicles, you’ll occasionally encounter a large group of humans, running around on foot.

You can lay into the opposing forces with a standard Vulcan chaingun, a series of missile attacks, or a mini-nuke that gracefully arcs through the air and sends shockwaves slamming through whatever is in its way. battlefields, you’ll notice a handy-dandy auto-targeting feature, where a red laser sight draws a line to the nearest baddie. As your robot tromps through the post-apocalyptic L.A. Played from a third person three-quarter isometric perspective, the camera programming is somewhat intelligent - though your viewpoint occasionally shifts behind a wall, you can keep tabs on the action most of the time. A fairly straightforward port from the PlayStation version, Future Cop doesn’t really break any molds, but it does deliver on the adrenaline rush with eye-popping visuals and non-stop action. And of course, you’re the one driving the thing.Īs a pseudo-heir to Electronic Arts’ long running Strike series (Desert Strike, Jungle Strike, Urban Strike, and Nuclear Strike) it’s probably no surprise that Future Cop is all about action and short on story, where mission-based blast-fests are little more than an excuse for lots and lots of visual pyrotechnics but like those earlier Strike games, it works. has created a bipedal, ass-stomping robot loaded with enough firepower to level a city, and lets it loose on evildoers everywhere. It’s the future, and Los Angeles has degraded into a smoggy trashheap of illegal drugs, rampaging mutants, and super-villains with cool names who enjoy clubbing baby seals and taunting the police.
